un/body me (2021)

Title/Date: un/body me (2021)

Author(s): Crisia Constantine and Sophie Reid-Singer.

Place of Publication: AIRspace Projects Inc (Sydney).

Format: *made in Touchdesigner. Video.

Statement:

un/body me (2021) is a video artwork (3 minutes 3 seconds) with a ‘television static’ quality imposed on disembodied fragments of a [female] body, which appears gradually in cropped shots. The artwork was a collaboration between Crisia Constantine and myself, and exhibited at AIRspace Projects Inc., a gallery in Sydney. un/body me was produced in Touchdesigner programmatically. While far from a videogame, the artwork engaged thematically with the aims of this research project to influence a perception of oneself and maintained a pursuit of cybernetic play. A portion of our didactic reads:

๐˜›๐˜ฉ๐˜ช๐˜ด ๐˜ฆ๐˜น๐˜ฉ๐˜ช๐˜ฃ๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฆ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ฆ๐˜ด ๐˜ช๐˜ด๐˜ด๐˜ถ๐˜ฆ๐˜ด ๐˜ฐ๐˜ง ๐˜ฃ๐˜ฐ๐˜ฅ๐˜บ ๐˜ณ๐˜ฆ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ฏ๐˜ต๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ, ๐˜ฏ๐˜ฐ๐˜ฎ๐˜ข๐˜ฅ๐˜ช๐˜ด๐˜ฎ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฑ๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ค๐˜ข๐˜ญ ๐˜ข๐˜ฆ๐˜ด๐˜ต๐˜ฉ๐˜ฆ๐˜ต๐˜ช๐˜ค๐˜ด. ๐˜›๐˜ฉ๐˜ฆ ๐˜ธ๐˜ฐ๐˜ฎ๐˜ฃ ๐˜ช๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ถ๐˜ฏ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ญ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜บ๐˜ฎ๐˜ฃ๐˜ฐ๐˜ญ๐˜ช๐˜ค ๐˜ฏ๐˜ถ๐˜ค๐˜ญ๐˜ฆ๐˜ถ๐˜ด ๐˜ฐ๐˜ง ๐˜ฃ๐˜ช๐˜ณ๐˜ต๐˜ฉ ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ฆ๐˜ฎ๐˜ข๐˜ญ๐˜ฆ ๐˜ฃ๐˜ฐ๐˜ฅ๐˜บ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ฆ๐˜น๐˜ฉ๐˜ช๐˜ฃ๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฃ๐˜ณ๐˜ฐ๐˜ข๐˜ฅ๐˜ฆ๐˜ฏ๐˜ด ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ค๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ธ๐˜ฐ๐˜ฎ๐˜ฃ ๐˜ข๐˜ด ๐˜ฉ๐˜ฐ๐˜ด๐˜ต ๐˜ต๐˜ฐ ๐˜ฆ๐˜ฏ๐˜ค๐˜ฐ๐˜ฎ๐˜ฑ๐˜ข๐˜ด๐˜ด ๐˜ฑ๐˜ณ๐˜ฐ๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ด ๐˜ฐ๐˜ง ๐˜ณ๐˜ฆ-๐˜ฃ๐˜ช๐˜ณ๐˜ต๐˜ฉ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฎ๐˜ฆ๐˜ต๐˜ข๐˜ฎ๐˜ฐ๐˜ณ๐˜ฑ๐˜ฉ๐˜ฐ๐˜ด๐˜ช๐˜ด.โฃ

Installed as a large-scale projection in a dark room painted black, conceptually the artwork evoked the womb as a metaphor for a space where identity might gestate.

Findings:

TLDR: In this artwork, the cyborg is featured on-screen as a disembodied virtual figure who materializes amidst visual noise.

Imagery of cyborgs in this videogame did not emancipate disabled peoples from the strict legal conditions imposed by the Australian Government.

However I learnt new skills for video feedback, compression, audio composition and programming logic which I carried from Touchdesigner to my projects in the Unity Game Engine. The soundtrack of un/body me is a poem spoken by Crisia which I altered using Audacity. Using audio-peeks, each line of this poem acts as an audio cue, which switches the imagery from a bloody red to a plastic bluey-green. In this way, the audio is a timeline directing the visuals.

Side Note:

un/body me also exhibited at the Queensland College of Arts as a part of The Plastics, a group exhibition of artworks which explored our corporeal relationship with non-organic plastic. Tieing our artwork to the theme of the exhibition was both the symbolic metaphor of human-nonhuman hybridism and also the method used to produce the images. The bodily assets were produced by Crisia using translucent paper, which was fed through a photocopy machine several times, (similarly to my iterative strategy for Muliebrity[i]), before being further abstracted within Touchdesigner.

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